![]() Maybe swapping out the crunchy options for a couple more acoustic models would have made it even more useful, but this remains an appealing six-string multi-tool and a genuine problem-solver for many gigging players. ago Posted by RitzierBeet What happened to the RTG The power output of the RTG isn't the same as it used to be, what happened I started this save back when I first got the game which is in 2019 and I do remember that the same amount of RTG I got gives off much more power. “The launch of the Acoustasonic Player Telecaster feels like a no-brainer move for Fender, spreading the potential appeal of what is virtually a whole new category of guitar. What happened to the RTG : r/Astroneer r/Astroneer 10 mo. ![]() The feel of the bevelled arm rest and fingerboard edges says quality and comfort this is an inviting guitar and that Modern Deep-C neck will feel familiar to anyone who has played the electric Player series models.” A lovely dark rosewood fingerboard and bridge replaces the US version’s ebony, but that’s not anissue for us. “In terms of feel and build, we honestly can’t find a compromise between this Ensenada-made Player and the US Acoustasonics we’ve tried. ![]() MusicRadar: The onboard voice options might have been scaled down but the Acoustasonic Telecaster sticks the landing as a Player Series model, in what could be one of the guitars to make the hybrid build truly go mainstream.įender Player Series Acoustasonic Telecaster: The web says That, in sum, is the sort of thing the Acoustasonic format encourages. That said, it can be pressed into service of many different kinds of styles, perhaps some that are all your own. It is warmer, with a little more width than you’d expect from a Tele’s bridge pickup. Fender promises twang but this isn’t Pete Anderson levels of twang. Park yourself on position one for a more traditional electric guitar experience, but don’t necessarily expect a traditional Telecaster experience. In a sense, this is a sound that almost exists outside of the spectrum of acoustic/electric tones, and is sure to support pedalboard experimentation. The sound is just coming from the piezo and as you turn the blend control it adds drive. Here is where the true hybrid tones are, and as such, there are fewer references for what we are hearing. I beat the game right after 1.0 without a QT-RTG so they are not needed to play.The Lo-Fi voicings are interesting. If you want more of them you can always switch to creative and give yourself as many as you like. ![]() There is no way to make it both balanced and yet printable. In order to have a true nuclear reactor they will need to add a whole new set of resources and that will mean a whole new planet or set of planets/moons. The devs have said before that they will not be adding Planets / Moons. The only way I can see a true "nuclear reactor" is via mods. We have waited since pre 1.0 for a larger wind turbine and just got it. Do you see problem with nuclear reactors, someone is suggesting put them in the game. I definitely need to use QT-RTGs on buggies and medium rovers and on my backpack if I am planning on using hoverboard. There are some places that I have them up and running and are places where they are not needed. Heavyarms の投稿を引用:I didn't think it was that hard to craft the RTGs. Sure, you can just implement it somehow but then you will face the mass of complaints that it is overpowered/underpowered/too tedious to do/too complicated to do/too easy to do. And this is the problem with many suggestions I see: No thought was spent on these questions. ![]() These are the questions that need to be answered when you want to add something like this into the game. The problem would be: How do you want to make these (with what resources)? How big would it be and what would be the power output? And since a nuclear reactor produces waste, should this put in the game too? And if so, would it cause damage when coming close? How would you dispose of that? Do you need to constantly feed it resources to keep it working? ![]()
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